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		<title>Social software(2)</title>
		<link>http://luckyday.wordpress.com/2006/10/29/social-software/</link>
		<comments>http://luckyday.wordpress.com/2006/10/29/social-software/#comments</comments>
		<pubDate>Sun, 29 Oct 2006 23:36:00 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

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		<description><![CDATA[Good morning everyone, I post a short comment about social software which Prasad got a link (.pdf), so I would like to link to the document for users who are interested in exploring the definition and information of social software. URL : http://prasadlonkar.wordpress.com/2006/10/29/social-software-and-learning/ Document : http://www.futurelab.org.uk/download/pdfs/research/opening_education/ Social_Software_report.pdf ARM.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=55&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Good morning everyone,</p>
<p>I post a short comment about social software which Prasad got a link (.pdf), so I would like to link to the document for users who are interested in exploring the definition and information of social software.</p>
<p>URL : <a href="http://prasadlonkar.wordpress.com/2006/10/29/social-software-and-learning/">http://prasadlonkar.wordpress.com/2006/10/29/social-software-and-learning/</a></p>
<p>Document : <a href="http://www.futurelab.org.uk/download/pdfs/research/opening_education/Social_Software_report.pdf">http://www.futurelab.org.uk/download/pdfs/research/opening_education/<br />
Social_Software_report.pdf</a></p>
<p>ARM.</p>
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		<title>Flash animation (great work)</title>
		<link>http://luckyday.wordpress.com/2006/10/27/flash-animation-great-work/</link>
		<comments>http://luckyday.wordpress.com/2006/10/27/flash-animation-great-work/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 22:09:50 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

		<guid isPermaLink="false">http://luckyday.wordpress.com/2006/10/27/flash-animation-great-work/</guid>
		<description><![CDATA[Good morning on the weekend. I found one flash animation on the Internet for a long time, it seems to be linear-story. I would like to post it in order to share experience and someone can get some ideas from this file I hope it can make you fun and may have some idea to create [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=53&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Good morning on the weekend.</p>
<p>I found one flash animation on the Internet for a long time, it seems to be linear-story. I would like to post it in order to share experience and someone can get some ideas from this file</p>
<p>I hope it can make you fun and may have some idea to create your new linear story in the concept of flash animation.</p>
<p><a href="http://luckyday.files.wordpress.com/2006/10/flash-joke.jpg" title="flash-joke.jpg"><img width="477" src="http://luckyday.files.wordpress.com/2006/10/flash-joke.jpg?w=477&#038;h=356" alt="flash-joke.jpg" height="356" style="width:477px;height:356px;" /></a></p>
<p><font size="1">&gt;&gt; <a href="http://www.metacafe.com/watch/218967/flash_animation/">Flash &#8211; Animation &#8211; video powered by Metacafe</a> &lt;&lt;</font></p>
<p>Good luck</p>
<p>ARM.</p>
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		<title>The conflict between game and narrative</title>
		<link>http://luckyday.wordpress.com/2006/10/27/the-conflict-between-game-and-narrative/</link>
		<comments>http://luckyday.wordpress.com/2006/10/27/the-conflict-between-game-and-narrative/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 03:43:13 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

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		<description><![CDATA[I found the information from asource on the Internet and I quite agree with the text that game and narrative seems to be a conflict. This is another information that I find out in order to make me having more understanding about the concept and idea of narrative and game. Computer games do not seem [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=52&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p align="left"><font face="Times New Roman">I found the information from asource on the Internet and I quite agree with the text that game and narrative seems to be a conflict. This is another information that I find out in order to make me having more understanding about the concept and idea of narrative and game.</font></p>
<p align="left"><font face="Times New Roman"><strong>Computer games do not seem to be based on narratives</strong>: Classical action based games like </font><em><font face="Times New Roman"><strong>Space Invaders</strong> </font></em><font face="Times New Roman">(Taito 1977) or </font><em><font face="Times New Roman">Donkey Kong </font></em><font face="Times New Roman">(Nintendo 1981) do contain a framing narrative about, respectively, a space station attacked by aliens and a girl kidnapped by an evil ape. It is then the responsibility of the player to right this wrong &#8211; chase away the aliens, rescue the girl. This is the structure of a simple narrative: A good situation threatened, the hero has to restore order. But unlike narratives, where a part of the reader&#8217;s incentive is the desire to know the ending, the ending of an action-based game is </font><em><font face="Times New Roman">known </font></em><font face="Times New Roman">from the start; it is the goal of the player to actualise this good, wellknown ending. Additionally the narrative frames are not especially tied to the games; it takes only few graphical modifications to turn </font><em><font face="Times New Roman">Space Invaders </font></em><font face="Times New Roman">(space game) into </font><em><font face="Times New Roman"><strong>Centipede</strong> </font></em><font face="Times New Roman">(game where you fight spiders and centipede, Atari 1980). A traditional game like chess also has a similar narrative frame, one of two societies at war. But that is hardly the point of chess: Playing a game, one gradually ignores the story and graphics to focus exclusively on the </font><em><font face="Times New Roman">structure </font></em><font face="Times New Roman">of the game, i.e. what manoeuvres it takes to complete the game &#8211; no matter what the game &#8220;is about&#8221;. </font><em><font face="Times New Roman">Tetris </font></em><font face="Times New Roman">(Pazhitnov 1985) with the falling squares that have to be fitted contains no frame story or any indication of what you are &#8220;really&#8221; doing: The squares on the screen seem to be nothing but squares on the screen: You can have a computer game without any narrative elements. </font></p>
<p align="left"><font face="Times New Roman"><strong>There seems to be a conflict between the temporalities of the game and the narrative :</strong> When something is interactive &#8211; like a game &#8211; the interactivity has to be </font><em><font face="Times New Roman">now</font></em><font face="Times New Roman">, when the player makes a choice. But the narrative has a basic trait of being about something </font><em><font face="Times New Roman">past</font></em><font face="Times New Roman">. Similarly, space is treated differently: <strong>Computer games always create </strong></font><em><font face="Times New Roman"><strong>space</strong></font></em><font face="Times New Roman"><strong>, where the player can move around, but narratives are very focused on skipping uninteresting spaces; a journey is only described when something actually happens.</strong> It is essential for the narrative that narration does not happen with constant speed, <strong>but that we shift between resume, cuts, and scene.</strong> <strong>The computer action game is based on real time</strong>, on the constant control of the player. It is a constituting trait of the narrative as such, and of the novel in particular, that the time of the narrator and the time of narrated are distanced in time. And that any novel raises questions of the identity and knowledge of the narrator. This relation between the narrated and the narrator is an important device of the novel. But the computer game does not share this temporal split between the time of the narrated, of the narrator and of the reading: In the computer game, these three times are imploded to a single </font><em><font face="Times New Roman">now</font></em><font face="Times New Roman">. This means that the computer game does not </font><em><font face="Times New Roman">allow </font></em><font face="Times New Roman">for the interesting variations in the relation between narrator and narrated.</font></p>
<p align="left">&nbsp;</p>
<p align="left"><font face="Times New Roman"><strong>Reference source :</strong><br />
</font><font face="Times New Roman"><font face="Times New Roman"><a href="http://www.jesperjuul.net/thesis/1-introduction.html">http://www.jesperjuul.net/thesis/1-introduction.html</a></font></font></p>
<p align="left"><font face="Times New Roman"><font face="Times New Roman">ARM</font></font></p>
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		<title>Find out the definition of Multimedia.</title>
		<link>http://luckyday.wordpress.com/2006/10/27/find-out-the-definition-of-multimedia/</link>
		<comments>http://luckyday.wordpress.com/2006/10/27/find-out-the-definition-of-multimedia/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 02:34:54 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

		<guid isPermaLink="false">http://luckyday.wordpress.com/2006/10/27/find-out-the-definition-of-multimedia/</guid>
		<description><![CDATA[Multimedia is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the (user) audience. Multimedia also refers to the use of (but not limited to) electronic media to store and experience multimedia content. In fine art it is a synonym for traditional [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=51&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><strong><span>Multimedia</span></strong><span> is media that uses multiple forms of information content and information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the (user) audience. <em>Multimedia</em> also refers to the use of (but not limited to) electronic media to store and experience multimedia content. In fine art it is a synonym for traditional mixed media as well as technological new media (ArtLex, NWD). Rich media is also a synonym for multimedia. The word &#8216;multimedia&#8217; is also a pleonasm as media is the plural of medium, hence it is a double plural.</span><span></span></p>
<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><strong><span>Multimedia</span></strong><span> may be broadly divided into <strong>linear and non-linear categories</strong>. <strong>Linear active content</strong> progresses without any navigation control for the viewer such as a <em>cinema presentation</em>. <strong>Non-linear content</strong> offers user interactivity to control progress as used with a <em>computer game</em> or used in self-paced computer based training. <strong>Non-linear content</strong> is also known as <strong>hypermedia content</strong>.</span><span></span></p>
<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><strong><span>URL :</span></strong><span> </span><span><a href="http://en.wikipedia.org/wiki/Multimedia"><span>http://en.wikipedia.org/wiki/Multimedia</span></a></span><span></span></p>
<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><strong><span>Supplement</span></strong><span> : The second paragraph of Multimedia’s description is a significant part enabling me to have more understanding “Multimedia”. I have confusion about linear and nonlinear, until I asked Simon Bold (my friend in the class) about those words, he made me clear, but this can give me having more understanding that Linear content is people cannot control their navigation in the content while Non linear content give me having ability to control exploring in the content just as computer games websites and so on.</span></p>
<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><span></span></p>
<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><span>ARM</span></p>
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		<title>Virtual reality</title>
		<link>http://luckyday.wordpress.com/2006/10/27/virtual-reality/</link>
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		<pubDate>Fri, 27 Oct 2006 02:13:59 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
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		<description><![CDATA[  Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=50&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="line-height:150%;text-align:justify;margin:0 0 6pt;" class="MsoNormal"><strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';"> <a href="http://luckyday.files.wordpress.com/2006/10/800px-vr-helm.jpg" title="800px-vr-helm.jpg"><img width="438" src="http://luckyday.files.wordpress.com/2006/10/800px-vr-helm.jpg?w=438&#038;h=290" alt="800px-vr-helm.jpg" height="290" style="width:438px;height:290px;" /></a></span></strong></p>
<p><strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';">Virtual reality</span></strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';"> (<strong>VR</strong>) </span><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">is a technology which allows a user to interact with a computer-simulated environment. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile information, known as force feedback. Users can interact with a virtual environment either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and/or Omni directional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.</span><span><br />
</span><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"></span><span style="font-size:9pt;color:black;font-family:'Verdana','sans-serif';">URL : </span><span style="font-size:12pt;font-family:'Times New Roman','serif';"><a href="http://en.wikipedia.org/wiki/Virtual_reality"><span style="font-size:9pt;font-family:'Verdana','sans-serif';">http://en.wikipedia.org/wiki/Virtual_reality</span></a></span><span style="font-size:9pt;color:black;font-family:'Verdana','sans-serif';"><span>  </span>/<span>  </span></span><span style="font-size:12pt;font-family:'Times New Roman','serif';"><a href="http://en.wikipedia.org/wiki/Image:VR-Helm.jpg"><span style="font-size:9pt;font-family:'Verdana','sans-serif';">http://en.wikipedia.org/wiki/Image:VR-Helm.jpg</span></a></span></p>
<p><span style="font-size:12pt;font-family:'Times New Roman','serif';">ARM.</span></p>
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		<title>What is the Interface ?</title>
		<link>http://luckyday.wordpress.com/2006/10/27/what-is-the-interface/</link>
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		<pubDate>Fri, 27 Oct 2006 02:03:34 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

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		<description><![CDATA[   Reference : (p.141 of “Principle of Interactive Multimedia”) Interface is another word that I do not know clearly when I participate in class of Multimedia and people talked about interface. I thought about something happened on the monitor just that, but in reality it has many meaning in each term when people talk about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=48&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><a href="http://luckyday.files.wordpress.com/2006/10/interface.JPG" title="interface.JPG"><img width="489" src="http://luckyday.files.wordpress.com/2006/10/interface.JPG?w=489&#038;h=164" alt="interface.JPG" height="164" style="width:489px;height:164px;" /></a> </span></p>
<p><span style="font-size:10pt;font-family:'Verdana','sans-serif';"> <span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><em>Reference : (p.141 of “Principle of Interactive Multimedia”)</em></span></span></p>
<p><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"></span></span><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';"><font size="3">Interface</font></span></strong><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> is another word that I do not know clearly when I participate in class of Multimedia and people talked about interface. I thought about something happened on the monitor just that, but in reality it has many meaning in each term when people talk about it, the following items are some examples which I think it seems to be concern with my area.</span></span></p>
<p><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">   </span><span style="font-size:10pt;color:black;line-height:150%;font-family:Wingdings;"><span>Ø<span style="font:7pt 'Times New Roman';"> </span></span></span><font size="3"><strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';">Graphical user interfaces</span></strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';"> </span></font><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">(GUI) <strong>accept</strong> input via devices such as <strong>computer keyboard</strong> and <strong>mouse</strong> and provide articulated <strong>graphical output on the computer monitor</strong>. There are at least two different principles widely used in GUI design: object-oriented interfaces (OOUI) and application oriented interfaces.</span><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">URL : </span><span><a href="http://en.wikipedia.org/wiki/Graphical_user_interface"><span style="font-size:10pt;line-height:150%;font-family:'Verdana','sans-serif';">http://en.wikipedia.org/wiki/Graphical_user_interface</span></a></span><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> </span><span class="Heading1Char"><span style="font-size:10pt;line-height:150%;font-family:'Verdana','sans-serif';"><strong><font color="#385b86">Supplement</font></strong></span></span><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> :<span>  </span>according to <strong>Principle of Interactive Multimedia of Mark Elsom &#8211; Cook (p.141)</strong>, “the interpretation of these interfaces revolves around the <strong>four key aspects</strong> in the name.</span><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span>-<span style="font:7pt 'Times New Roman';">      </span></span></span><strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">Window</span></em></strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> – An area of screen dedicated to a particular purpose Windows can (often) be moved, grown, shrunk, hidden behind things, tec. There will generally be many windows on a screen.</span></em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span>-<span style="font:7pt 'Times New Roman';">      </span></span></span><strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">Icon</span></em></strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> – An area of screen where a particular action can be initiated by clicking a mouse button.</span></em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span>-<span style="font:7pt 'Times New Roman';">      </span></span></span><strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">Menu</span></em></strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> – An area containing a range of alternative selections from which one is chosen.</span></em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span>-<span style="font:7pt 'Times New Roman';">      </span></span></span><strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">Pointer</span></em></strong><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> – A physical device represented by a pointer on the screen which communicates location information”</span></em><span><br />
</span><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"></span></em><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"></span></em> <em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> </span></em></span><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> </span></em></span><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span style="font-size:10pt;color:black;line-height:150%;font-family:Wingdings;"><span>Ø<span style="font:7pt 'Times New Roman';">  </span></span></span><font size="3"><strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';">Web-based user interfaces</span></strong><span style="color:black;line-height:150%;font-family:'Verdana','sans-serif';"> </span></font><strong><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';">accept</span></strong><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> input and provide output by <strong>generating web pages</strong> which <strong>are transported via the Internet</strong> and <strong>viewed by the user using a web browser program</strong>. User interfaces that are common in various fields outside desktop computing :</span><span style="font-size:10pt;color:black;font-family:'Verdana','sans-serif';">URL : </span><span style="font-size:12pt;font-family:'Times New Roman','serif';"><a href="http://en.wikipedia.org/wiki/User_interface"><span style="font-size:10pt;font-family:'Verdana','sans-serif';">http://en.wikipedia.org/wiki/User_interface</span></a></span></span></em></span></p>
<p><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span style="font-size:12pt;font-family:'Times New Roman','serif';"></span></span></em></span><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><strong>Reference source :</strong><br />
Elsom –Cook, Mark, <strong><em><u>Principles of Interactive Multimedia</u></em></strong> McGraw Hill 2001</span></span></em></span><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"> </span></em></span><span style="font-size:10pt;font-family:'Verdana','sans-serif';"><em><span style="font-size:10pt;color:black;line-height:150%;font-family:'Verdana','sans-serif';"><span style="font-size:10pt;font-family:'Verdana','sans-serif';">ARM.</span></p>
<p></span></em></span></p>
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		<title>Flash video tutorials</title>
		<link>http://luckyday.wordpress.com/2006/10/27/flash-video-tutorials/</link>
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		<pubDate>Fri, 27 Oct 2006 00:41:32 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
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		<description><![CDATA[Good morning, my classmates of Possible worlds. Today, I would like to present flash tutorials sources from You Tube due to my investigation. I think it would be good for someone who want to practise seriously, this also is video tutorials, not text tutorials. If you think it is useful for you, you can investigate in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=46&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Good morning, my classmates of Possible worlds.</p>
<p>Today, I would like to present flash tutorials sources from You Tube due to my investigation.</p>
<p>I think it would be good for someone who want to practise seriously, this also is video tutorials, not text tutorials.</p>
<p>If you think it is useful for you, you can investigate in YouTube and find out &#8220;flash tutorials&#8221; in search box. I hope you will be happy with to start to make flash animation.</p>
<p>Good luck my friends.</p>
<p><strong>Flash tutorial</strong> </p>
<span style="text-align:center; display: block;"><a href="http://luckyday.wordpress.com/2006/10/27/flash-video-tutorials/"><img src="http://img.youtube.com/vi/EVxxorT1cZY/2.jpg" alt="" /></a></span>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Flash tutorial integration with Xara 3D6</strong></p>
<span style="text-align:center; display: block;"><a href="http://luckyday.wordpress.com/2006/10/27/flash-video-tutorials/"><img src="http://img.youtube.com/vi/faIItzCCATk/2.jpg" alt="" /></a></span>
<p>ARM.</p>
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		<title>.fla of Flash is not supported by Geocities.com</title>
		<link>http://luckyday.wordpress.com/2006/10/26/fla-of-flash-is-not-supported-by-geocitiescom/</link>
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		<pubDate>Thu, 26 Oct 2006 23:01:47 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
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		<description><![CDATA[Hi, all Today I would like to share my experience uploading .fla (flash video file) to Geocities (Webhosting of Yahoo). I used to try to upload .fla file to there but it showed invalid name. I anyone knows which webhosting can support .fla of flash, please comment to me because I am trying to find [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=45&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi, all</p>
<p>Today I would like to share my experience uploading .fla (flash video file) to Geocities (Webhosting of Yahoo).</p>
<p>I used to try to upload .fla file to there but it showed invalid name. I anyone knows which webhosting can support .fla of flash, please comment to me because I am trying to find another place which can support this file extension.</p>
<p>ARM.</p>
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		<title>Game Theory</title>
		<link>http://luckyday.wordpress.com/2006/10/26/game-theory/</link>
		<comments>http://luckyday.wordpress.com/2006/10/26/game-theory/#comments</comments>
		<pubDate>Thu, 26 Oct 2006 06:42:37 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

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		<description><![CDATA[I am trying to understand the concept and definition of Game Theory by to investigate on the Internet. Most game theories (von Neumann, Nash, Maynard Smith, Axelrod, &#8230;) are based on a (so called) rational &#8216;optimality&#8217; - in plain language: &#8216;to make most profit from least cost&#8217;. - in real life, it is &#8216;the winner [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=44&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am trying to understand the concept and definition of Game Theory by to investigate on the Internet.</p>
<p>Most game theories (von Neumann, Nash, Maynard Smith, Axelrod, &#8230;)<br />
are based on a (so called) rational &#8216;optimality&#8217;<br />
- in plain language: &#8216;to make most profit from least cost&#8217;.<br />
- in real life, it is &#8216;the winner takes (almost) all&#8217; concept.<br />
Many disciplines (economics, business and commerce, politics, &#8230;) are based on this optimality.</p>
<p>At the <strong>LOWEST level</strong>, we play games <strong>to be winners</strong> &#8211; regardless!<br />
A <strong>level UP</strong>, we keep playing to learn &#8216;<strong>behaviour&#8217; and &#8216;capacity&#8217; of &#8216;opposition&#8217;.</strong><br />
A <strong>level HIGHER</strong>, we play to continue <strong>to IMPROVE ourselves</strong>, opponents and the game.</p>
<p>We would come to see that a game is a tool that we could use to better our world.</p>
<p>It seems that we are in a <strong>TIT-FOR-TAT</strong> game (at the lowest and crudest level).<br />
TAT-FOR-TAT can be run on-and-on until both sides have used up all resources,<br />
they can &#8216;plunder&#8217; from their (and &#8216;our&#8217;) environment.<br />
Winners, losers, by players, by standers and society all could be &#8216;victims&#8217; of the game.</p>
<p><strong>Other references Links :</strong><br />
<a href="http://www.econ.canterbury.ac.nz/personal_pages/paul_walker/gt/hist.htm" title="History of Game theory" target="_blank">http://www.econ.canterbury.ac.nz/personal_pages/paul_walker/gt/hist.ht<br />
</a><a href="http://www.nidambe11.net/ekonomiz/2005q4/article2005nov11p9.htm" title="Game theory" target="_blank">http://www.nidambe11.net/ekonomiz/2005q4/article2005nov11p9.htm</a><br />
ARM.</p>
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		<title>One of my favourite instant messenging : Skype</title>
		<link>http://luckyday.wordpress.com/2006/10/26/one-of-my-favourite-instant-messaging-skype/</link>
		<comments>http://luckyday.wordpress.com/2006/10/26/one-of-my-favourite-instant-messaging-skype/#comments</comments>
		<pubDate>Thu, 26 Oct 2006 05:53:57 +0000</pubDate>
		<dc:creator>luckyday</dc:creator>
				<category><![CDATA[four criteria]]></category>

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		<description><![CDATA[Skype is a communicative tool and a social software. I use it to connect with a person who live faraway such as my younger sister and my parents. It is easy to use and reliable signal. I often use it while I am playing MSN messenger by using Skype to display the view of my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=luckyday.wordpress.com&amp;blog=338239&amp;post=42&amp;subd=luckyday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p> <a href="http://luckyday.files.wordpress.com/2006/10/ho-img-free_and_cheap.png" title="ho-img-free_and_cheap.png"><img src="http://luckyday.files.wordpress.com/2006/10/ho-img-free_and_cheap.png?w=477" alt="ho-img-free_and_cheap.png" /></a></p>
<p><a href="http://luckyday.files.wordpress.com/2006/10/skype_windows.png" title="skype_windows.png"><img src="http://luckyday.files.wordpress.com/2006/10/skype_windows.png?w=372&#038;h=581" alt="skype_windows.png" height="581" width="372" /></a><br />
<strong> Skype</strong> is a communicative tool and a social software. I use it to connect with a person who live faraway such as my younger sister and my parents. It is easy to use and reliable signal.</p>
<p>I often use it while I am playing <strong>MSN messenger</strong> by using <strong>Skype</strong> to display the view of my family from web cam while MSN is used in chatting with text. Personally, I feel that it is a tool which can help me to save money from contact with my family in Thailand; however, I would be better for <strong>broadband internet connection </strong>or more because the social software needs a wide bandwidth to transfer the video signal. Also, it would be great if you can use <strong>unlimited</strong> download package.</p>
<p>Overall, it is a cool stuff.</p>
<p>ARM.</p>
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